Yume nikki dream diary uboa

Yume Nikki Dream Diary is right here, now with a Version 2.0 update that brings it closer to what the majority of of us expected! Here I’ve recorded a walkwith of (most) of what you must do, what effects execute, the endings, and also other information. This guide was created via the PC Version, yet it have to be precise for everything in the Switch version also.

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Feel free to comment to ask any kind of inquiries or share info! I’ve provided links to some key terms in the Yume Nikki Wiki, feel free to acquire shed in the wiki as well, it’s quite enjoyable. I’m trying to attach all the references to the original game, as they’re a fairly considerable amount of the enjoyment to be had actually in the game, so point out any type of I’ve missed as well!

For objective of clarity, the full name Yume Nikki Dream Diary will certainly be used once referring to this game, and also Yume Nikki alone will certainly be offered to refer to the original game by Kikiyama.

Game Info

Table of Contents

UpdatesWalkthroughCollectable ItemsSteam Achievement Guide


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The Sewers, Block World, and Scurrently World, which are all connectedThe Sewers is largely a connection to existing people, plus a brand-new puzzle/jellyfish is in itBlock World is accessed using The Sewers and is a puzzle blocking accessibility to Scurrently WorldSnow World has the Hat and Scarf effect, and accessibility to Pink Sea/Poniko/UboaMany existing civilizations are untouched past The Sewers connectionsTwo new impacts, Hat and Scarf and Uboa MaskInteract through Poniko’s desk while using the Lantern after triggering the Uboa Event (lights out) in Poniko’s room, then chase Uboa to gain the Uboa MaskGet Hat and Scarf in Scurrently World from MafurakoUboa’s Trap room included per over, it looks amazingFour brand-new subsections of The Wilderness added via a Lost Woods/looping maze puzzle including the Aztec Rave Monessential, some purple pylons, the warm springs room, and also a lake you freeze to get some concept artA new NES minigame added, Witch Adundertaking, referencing the Flight of the Witch eventThis is uncovered by finding the cat in The Sewers, then meeting it aacquire at the roof of The MallThe strangest enhancement, Madotsuki’s apartment now has a bathroom in the bottom edge, easily accessible only in the dream civilization. It has no obvious function.

All in all, 2.0 is a terrific upday that brings the game a fair little more in line via the original and also addresses numerous pertains to of fans!

What is Yume Nikki -Dream Diary-?

As a heads-up in case you haven’t purchased the game yet (or haven’t began it), Yume Nikki is something closer to a “reimagining” of the original than typical remake or sequel.

Many are disappointed by what they find (as, well, was I) so it’s best to be aware of what you’re going in for. That said, if you’re a big sufficient fan of Yume Nikki, you’ll probably dive best in and also play it prefer I did so I figured I would certainly make a overview to help those who have currently committed to it.


Many areas deserve to be completed in a first attempt, however others will certainly need items from other civilizations. In certain the School and also Wilderness (desert via tentacles) locations will certainly call for items from multiple other locations prior to they deserve to be completed. I’ve detailed the locations in order of recommended completion to minimize re-visits, but feel free to wander the game as you please and also come back only when stuck.

If you have actually not played the original Yume Nikki I would strongly recommfinish playing it initially. Not only Yume Nikki cost-free and also on steam, and not only is it likewise a great game in it’s own best (as I’ve shelp before), yet much of the enjoyment of Yume Nikki Dream Dairy (such as it is) is in it’s callbacks to the original.

Note that you have the right to press Down on the gamepad or whatever is characterized as the “Wake Up” switch in Controls to wake yourself up at any type of time. If you somehow gain “stuck” in a dream, wake up and attempt somepoint else.

The Walkwith is still a major Work-in-Progress, yet you can watch a completed playthrough by me to view just how to get by particular things in the intend time.

Keep in mind the game conserves instantly so there’s no should actually usage Madotsuki’s diary other than to watch her drawings. Her dream diary serves as a progression indicator but is not a save function.

The Nexus

The Nexus is the hub that you access by opening Madotsuki’s front door in the Dream World. The doors right here result in the adhering to civilizations, provided clockwise, beginning at Madotsuki’s room:

Madotsuki’s Room Street World The Wilderness The Locked Door School World The Mall The Docks The Sewers

Unchoose Yume Nikki, in Dream Diary there are less “Deeper Locations” that need periodically convoluted pathing through Initial Locations to reach. Most worlds are ssuggest straight, and also just a few relations exist in between The Wilderness and also other locations.

This means you won’t acquire shed because you don’t recognize wright here you are, however you might still acquire shed because you don’t understand what to perform (that’s what this walkthrough is for!).

There’s also no return expedition from the doors; the only way to leave the dream is to pinch yourself to wake up, or “complete” the dream; there’s a bed or occasion at the finish of each human being that will certainly reason a scene to occur and include an “egg” by the door in The Nexus. The significant goal of the game is to collect every one of these eggs.

Street World

Just walk best for many of this world, which doesn’t also appear to have actually been inspired by the original Yume nikki whatsoever; I wonder if this level was made prior to the decision to acquire the rights to Yume Nikki, in fact.

Dodge the eyes (they don’t kill instantly, however a couple of hits will do it) and also walk past the spooky red eye points in rhythmic fads. You deserve to jump to limit just how lengthy they see you which allows you skip a few. There’s a Shrine via a Concept Art right here in a lull of the action, and also additionally a Sewer which takes you to The Wilderness, which we don’t should go to best currently.

Just keep going appropriate. If a hand also keeps killing you, let it catch an eye first then run previous. Eventually a huge shadow point and more eyeballs follow you; just keep walking best. You can’t get the idea art at the start of the shadow man segment until revisiting, so don’t attempt.

Toward the end of the eyeball chase there’s a Concept Art on the floor, just pick it up, it won’t acquire you killed or play the usual sluggish “pickup” computer animation.

Eventually you’ll find a meat locker and the Knife Effect. If you have it, usage Hamsa to gain a Concept Art Piece. You’ll have to rerevolve anyway so don’t swear absent it. In the following room you need a mystery code to activate the meat line to get past the Henkei Shita that wants to eat you. Secret code is 351; it’s simply in the Meat Locker room written on the wall. From the beginning, pull the best lever twice then the left lever three times to gain it.

Continue past the Floyag (uterus monsters) on the street till you find Onsen-san in the middle of the street. Stab him with the Knife to wake up and also finish the dream (and also, bafflingly, turn him into Shitai-san).

Extra: After beating this location, come back via the chase sections and also you’ll find a area with Monoko and the Bed Room which offers you an achievement. It’s actually based upon a room that was removed from the original Yume Nikki Revisiting “ends” of desires in this game will typically have extra content and also referrals from Yume Nikki.

The Docks

The Docks are initially confmaking use of, yet you can gain past the first Toriningen (the bird women) by illustration its attention, running earlier a display or two and jumping over it’s head by means of the platcreate in the middle once there’s 2 layers of docks.

If you fall into the water you’ll die (and immediately regenerate in the same area), as Sea Snakes (or perhaps Tasei’s Kid) attacks you.

Your first goal here is to explore and gain all the 10 yen coins (tbelow are 10 for 100 yen). Without all 10 you can’t finest previous Strober, the tall creature to the best of the Train.

Once you reach the Train be sure to examine out the reduced dock via the “hand” type of logo design to gain the Wood Plank, a compelled item, and the Hamsa result. Use the Hamsa any kind of time you watch that glowing hand-favor symbol. There’s no need to usage it otherwise, it’s just supplied in specific spots.

Explore the docks for the last of the 10 yen coins after gaining past or tricking/killing all the Toriningens, there’s 100 yen complete, sufficient to buy the Blood Bag from the vfinishing machine early in the Docks. Take the Blood Bag all the method to the left to the begin of the location and give it to the Fisherman. He’ll fish up a Sad Fish, which lets you acquire past Strober.

The Forest

Just keep going to the appropriate and also this dream is mostly on autopilot now; there’s another stealth section through the light residence, then a largely empty forest. In the woodland there’s a Dirty Video Game Cartridge (needs Hamsa) which will certainly let you play Ao Oni in Madotsuki’s dream world room.

Pink Sea

After the woodland is the Pink Sea. There’s a Concept Art piece south of the initially balloon right here.

Once you gain to Poniko’s residence, fiddling via the light switch will certainly reason an Uboa Jumpscare (because of course) and finish the dream.

The Mall

You’ll see Tokuto-kun (the little blood bucket) as shortly as you begin this location, yet he’ll run ameans every time you technique. He has an object you need, so chase him approximately the display screen and trap him.

Your goal is to use switches to prevent him from using escalators (both Tokuto and also Madotsuki will certainly refuse to use an escalator going the wrong way) and trap him; the spot near the home windows at the extremely bottom left is a perfect trapping suggest. If you just relocate about him and store “disabling” both escalators and also approaching him from the bottom he should ultimately obtain recorded, expedition, and also offer you the Warehome Key.

Before making use of the vital, go all the method to the bottom and also left to the room via the elevator, you can obtain the Valve right here on the top floor, but can’t go with the door yet.

The Wareresidence Key opens the door through huge locks at the incredibly bottom right, but there’s some items to obtain right here first. A storage room at the bottom left of the Mall’s first area has an item to obtain if you have actually the Hamsa result, there’s a Concept Art item behind a plant at the height floor of the Mall, and on the middle floor tright here need to be a door you deserve to open up that leads to the E Man and O Man.

O Man will offer you the Flute Effect (however won’t play his beautiful song), then talk to him aacquire to get Concept Art. After gaining the flute the door out will be locked, and talking to E Man will certainly provide you a sequence of notes. Play ago the notes on the flute and the door will certainly open.

The Warehouse

With flute and also key in hand you’re all set to head to the bottom right door, the warehouse. Here tbelow will be Mannequins (this game really wishes it were Silent Hill) that move as soon as the lights are out. They’re safe to be roughly once the lights are on, just remain several paces amethod when the lights go out.

This part is a basic semi-stealth area, save going best and prevent the Mannequins. Eventually you’ll need to wait for a gradually lowering gate and also have to dodge in between two sets of Mannequins. Keep in mind in the background you’ll see some TVs through eyes presented on them, choose the TV in Yume Nikki would certainly occasionally display in the Dream World.

You’ll inevitably discover a bed to sleep in and also (surprise) one more jumpscare, finishing the dream.

The Wilderness

Throughout the game you’ll discover several warps to The Wilderness, a lot of notably the Train in The Docks and sewer in Street World. But you deserve to additionally acquire right here at any type of time from the second door to the right from The Nexus.

The Wilderness have to be your second-to-last speak as you’ll need 4 Glyphs to finish it, most of which need Effects or Items uncovered in other civilizations to get. You’ll need both the Flute and also Knife to perform several forced points in this civilization, as well as the Wood Plank from The Docks.

Sky Pyramid

Having all Effects in hand, enter The Wilderness from The Nexus. You’ll be in the Sky Pyramid location. You’ll watch four pillars that require 4 Glyphs to pass. You’ll uncover the initially Glyph, the Death Glyph, to the prompt southern. Stab the Batsu north of the train (the vine through an eye) to get the Red Eye, we’ll require it exceptionally shortly.

Near the pyramid you can uncover The Toriningen Party, though it is notably doing not have any kind of Toriningens and you need to stand incredibly cshed to the stereo to hear the music. There’s a Concept Art surprise to the left of the party.

Now head right into the Train to the right of the area.

The Train

The Train links various areas in the game, and also on each ride there’s various passengers based on wright here you’re going: if you check out a red-eyed cyclops through horns, talk to him to learn a music sequence to play. Repeat his sequence to acquire a Kalimba. (You won’t really require it yet might as well). There’s additionally a Concept Art on the seat as soon as The Train’s empty.

The Train have the right to take you to several locations; The Docks, Mural World, The Wilderness (Barracks), and The Wilderness (Sky Pyramid). The areas loop so just hop earlier in the train if you end up somewhere you don’t desire to be.

Mural World

First, speak by Mural World (the dark forest). You’ll discover a Kite in the upper ideal location, and also a stselection beastern in the reduced location that desires you to play particular notes. Play Eco-friendly Purple Pink Yellow and he must vomit out a Moon Glyph.

The Barracks

In The Barracks you’ll discover a lone Piriori hiding inside as a babsence, hairy Pac Man roams the highways. You’ll must manage Pac Man before you deserve to end up this world, so head to the middle of town (from the left) to discover a Cage. Prop open up the door of the Cage with the Wood Plank, then place the Red Eye in the middle.

Now we must tempt Pac Man from the middle street dvery own the left alley and also right into the trap. He’s much faster than you so you’ll have to climb on height of the crates in this location and dash from one to one more as you egg him towards the cage. Wait for him to pull back a bit after you climb on each cprice prior to relocating to the next to provide yourself even more time.

Once he reaches the cage he must head inside (or maybe, get stuck in geometry). Either method, activate the wood plank again to close the door and trap Pac Man. In my game he was trapped outside the cage, but it still counted so whatever.

After trapping Shaggy Pac Man, the Pirori start to leave their houses. A Piriori sitting on a cprice at the top right provides the Sun Glyph if you give him the Kite. In the very bottom ideal of the town the War Glyph is in simple site inside a house.

You have the right to provide a Priori in the middle of this location the Kalimba to learn the song you were supposed to play in Mural World, yet we currently did that to conserve some time.

There’s a Concept Art below behind some boxes to the excessive left of the area, left of the cage. Stab among the grey Piriori on the left street to get another Concept Art.

Sky Pyramid/Sky Garden

After acquiring all 4 Glyphs you have the right to ascend the Pyramid. The order of the Glyph Puzzle is Sun, Moon, War, Death.

You’ll find the Umbrella in the Sky Garden in ordinary sight. Organoid deserve to be viewed in the distance.

The School

The fourth door from the ideal in The Nexus with the substantial red “eye” leads to The School.

The School is totally inaccessible until the Umbrella Effect has actually been obtained (unmuch less they still haven’t patched the bug wbelow you can use the “pinch”/wake up animation to skip past the screaming girl).

Use the Umbrella to cause a rain storm which causes the screaming girl (that is ostensibly Monoe) to head inside the institution.

Your ultimate goal in the school is to uncover 4 Photograph Fragments, so store an eye out for shining glints.

You’ll also discover a little fetch quest where you will certainly should carry a Stack of Books from the upstairs down to the initially floor Pirori NCOMPUTER that offers you a Brush. Take the brush to the Walking Eye on the 3rd floor, who gives you a Triangle, then talk to it aobtain to gain a Concept Art piece. The Triangle belongs to Fleebie on the second floor, who provides you, you guessed it, a Photo Fragment.

Note that if you stab the pursuit NPCs they’ll ssuggest respawn the following time you enter the room, so don’t worry if you “accidentally” stab them, murderer.

You’ll note a locked bathroom door below, you can’t open up it yet so don’t sweat it.

The last photo item you’re likely to miss out on calls for pushing the locker at the third floor down the stairs (which surprisingly reasons it no damages at all), then you deserve to push it to the appropriate until you watch a glint at the ceiling. Jump on the locker, collect the Photograph fragment.

With all four Photograph Fragments you have the right to present them to Monoe, who will certainly peace out. Continue to the roof to discover another bed. Sleep in it to enter the following area.

Destroyed School

In the Destroyed/Red School proceed appropriate from the begin and use the Umbrella to glide on the wind gusts, then move left. You must uncover a strange shower floating in the air.

Use the Valve you have to have found previously in the Mall World to generate a Pain Blob that will break open the window to the institution. If you don’t have the Valve you may must pinch yourself and also go acquire it, it’s in The Mall.

Once finding the Lantern impact below, jump appropriate through the Umbrella and glind to find a Concept Art and also Clocollection Madotsuki.

Inside the institution is a collection of some block puzzles. You’ll also discover a Key that actually opens a restroom in the Normal School. A Jellyfish is tright here.

After beating the Red School once, you deserve to revisit the Zipper Room and KyuuKyuu-kun to view FACE.

The Sewers

The Sewers largely acts as a connection between the various people. Going counterclockwise, the ladders will certainly take you to The Wilderness, Block World, Street World, and The Mall.

See more: Official Ca Hunters Safety Course Online, Ca Hunters Education

Avoid the water (or freeze it via Hat and Scarf + umbrella), it slows you dvery own. However there’s a Concept Art in the water in the room with the Nopperabou Gorganize (who you can’t otherwise communicate with). If you enter the water, you can’t jump or usage effects, and can just leave using the ramps at the edge of the water.

It does have an jellyfish too, discovered only after obtaining the Umbrella, Hat and Scarf, and Uboa Mask items making it one of the last accessible ones. To the left of the map you’ll discover a cat that will run, this triggers an occasion at the roof of The Mall.

The egg for The Sewers is actually found in Snow World, accessed by means of Block World.

Block World

Block World is, oddly, a huge Platforming puzzle and also Hide and Seek area. Find the 6 disshowing up girls to open the means to Scurrently World. This puzzle is tough (impossible?) without the Umbrella impact.

The girls have to be found in order, and the starray gate beside one of the beds will certainly offer you a hint as to wright here the next is. Talk to them to advance the puzzle. You have the right to usage the porta potty to adjust the cam perspective though it’s largely not important.

There is a principle art piece here, obtainable through among the blocks that goes approximately the huge frameworks to the back/left. It’s under the framework and also you can’t miss it if you’re riding the appropriate platcreate.

Scurrently World

Scurrently World has actually one effect: Hat and also Scarf, which is necessary to acquire a concept art piece in The Wilderness and also a Jellyfish in The Sewers. To discover it simply wander around and also you’ll ultimately find Mafurako (the just NPC in this area, the girl in the muffler). Talking to her offers you Hat and Scarf, wakes you up, and provides you the “egg” for The Sewers.

There is likewise a Concept Art below on a bed (that you can’t sleep in), find it prior to finishing the dream/talking to Mafurako unless you want to make a rerevolve pilgrimage. I have no easy means to uncover this unfortunately, Scurrently World is incredibly hard to navigate.

This world’s only various other location of note is the Igloo, which is a second means to accessibility The Pink Sea, Poniko and Uboa. Finding the Igloo is tough yet traveling just southern eastern often tends to job-related (the area loops). It has a tendency to be faster to race to the end of The Docks if you must obtain tbelow, but it’s a neat addition of continuity via the original.

You can, when you have actually Hat and also Scarf already, return right here and equip the Hat and also Scarf to become Snowmale Madotsuki. It has actually no valuable usage, yet is adorable.

The Locked Door Dream World

The locked door in The Nexus is the final location as you most likely intended. You cannot open up the door until an “egg” shows for eexceptionally various other door (other than Madotsuki’s door).

Tbelow is a Concept Art piece in the unlocked room left of the elevator, and another Concept Art Piece two doors past the first elevator, and additionally a circle of 3 Venus icons. If you have actually every Jellyfish set off, you deserve to activate this symbol which helps create the key finishing.

Otherwise, ride up the elevator and also acquire the Ruskies Key from one of the many kind of doors (the just one that opens up, it’s in the vent in the room), then it’s just a chase sequence ameans to acquire the normal finishing.

Secret Ending

To attain the secret finishing you’ll first want to beat the game usually and watch the ending, then refill your conserve. Spoilers from here on out of course.

Yume Nikki Dream Diary Gameplay/Story Spoilers

First you’ll need all impacts, which is why this is most basic to perform after beating the game, however it may not be forced. Next you’re going to be collecting a Jellyfish in each World. You’ll understand which worlds are done as they’ll display a Jellyfish in The Nexus by the door. Each human being with an Egg will certainly also require a Jellyfish to obtain this ending.

Street World

Just walk left from the start for the jellyfish, it’s that basic. Interact with it to collect it.

The Docks

The jellyfish is simply to the left of the entrance; double jump through the Umbrella and float as far past the Fisherman as you have the right to. You’ll land also on a section of dock via the jellyfish. Pinch yourself to wake approximately leave right here. This area might be a referral to the isolated little bit of The Docks that a Lunatic Toriningen would sometimes sfinish you to in Yume Nikki.

The Mall

This one is in the 3rd area of Mannequins after the gradually lowering gate you need to open. In the room via all the boxes there’s an enigma passage over the door you came in via, it have the right to be reached by double jumping. Next is a dark room complete of mannequins (use the lantern), save going left till you uncover the Roofoptimal vital and an exit.

Use the Roofoptimal key in the storage room that’s in the initially location of The Mall, it opens up the door at the height of the elevator. Go left at the roof to hear a little easter egg; the Aztec Rave Monkey’s music. To the appropriate is the Jellyfish.

The Wilderness

After trapping Shaggy Pac Man in the village and the doors all open, the jelly is in a home via a right-facing doorway on the left side of the middle street. It’s near several various other open up residences, directly up from the entrance to the tvery own.

School World

The jelly is in the locked bathroom in the Regular School. Find the crucial in the Destroyed School utilizing the Hamsa in a classroom with the Hamsa symbol composed on a chalkboard.

The Sewers

Equip the hat and scarf and use the Umbrella to freeze the water, currently head to the exceptionally bottom location. You have the right to now reach a corridor filled with the red eyed doll monsters. Equipping the Uboa mask kills them, permitting you to walk with the maze openly and also gain the Jellyfish.

The Ending

With all jellies gathered you’ll acquire an achievement. Now, go to Apartment World (the Locked Door). Like the continuous ending, you’ll be in Madotsuki’s apartment aget, then leave it to find yourself in Madotsuki’s apartment building’s hallway.

Go just past the elevator and check rooms until you uncover a room full of boxes (a Concept Art is here) and also a starray circle of Venus Symbols (♀). Check the icons then go to the roof with the Elevator.

Next, go left once on the roof and also you’ll uncover another circle of ♀s. Activate that and you’ll wake up in Masada’s Spaceship.

Talk to Masada and also he’ll play a sequence of notes. The notes you have to play earlier are Yellow, Pink, Environment-friendly (Down Up Left or A Y X on an Xbox controller). He’ll require you to repeat it twice prior to opening the door. Then simply go into the room and sleep in the bed.

The notes Masada plays aren’t actually notes you have the right to play on the flute despite the sprites being common, resulting in much confusion. They’re 9 of the 12 notes in the song he plays before you talk to him: A-C-E, A-C-E, F-A-C. He leaves it to you to play the last 3 notes, G-B-D.

In theory it’s a cute method to tie in Madotsuki through his performance, and the player through the game’s soundtrack. In exercise, many of us aren’t music majors so this may be totally shed on many of us. Thanks to Liam Hynes in the comments for pointing this out!

Collectable Items


Yume Nikki Dream Diary has actually far fewer impacts than the original Yume Nikki, though they all now have actually (comparatively) major gameplay results and are forced to beat the game.

Dream Diary has a much more story-focused development now, so simply acquiring all impacts does nopoint and there is no “dropping” effects to finish the game (nor deserve to you drop them at all).


Location: The Docks (Train Station)

Reveals hidden locations. Usually just needed as soon as a glowing “hand” icon is present, so you’ll recognize once you must use it. The Hamsa is not “dabbing” and also you have to feel poor for suggesting otherwise.


Location: Street World

Stab NComputers, killing them. Works on less personalities than it did in Yume Nikki. Required to end the Street World dream, however you obtain it on the means anymethod. Killing NPCs is mainly optional yet is periodically essential for Achievements/collectables.


Location: The Mall (first area)

Play among 4 notes. Required for various puzzles. Specific notes have to be played in order for each puzzle, unchoose it’s feature in Yume Nikki.


Location: The Wilderness (Sky Garden)

Makes it ran once it’s out, and also enables a double jump. Required for some late game platforming sections and also to enter The School.


Location: The School (Destroyed School)

Lights up dark areas. Rarely helpful and just does what it states on the tin, yet still essential.


Video Game Cartridge

Play Super Nasu when in Madotsuki’s “awake” room. The cart does nopoint, however it counts towards collectable items for an achievement.

10 Yen Coin

Obtained in the Docks, scattered roughly the first location. Tbelow are 10 complete for 100 yen. Needed for the Blood Bag. No, you can’t acquire the 120 yen item in the vfinishing machine.

Blood Bag

Purchased for 100 yen in The Docks. Used to obtain the Sad Fish from the Fishermale.

Sad Fish

Obtained in The Docks by providing the Fisherguy the Blood Bag.

Dirty Game Cartridge

Obtained in the Forest section of The Docks if you have the Hamsa.

Death Glyph

Glyph acquired in The Wilderness (Sky Pyramid) location to access the Sky Garden.

Concept Art


Steam Achievement Guide

This is a complete list Yume Nikki Dream Diary’s Steam Achievements, listed in a likely order of completion. Tright here are 23 achievements.

They’re pretty simple on the entirety so a devoted fan must quickly have the ability to “100%” the game. It’ll take you around 4-5 hours to gain a lot of of them unmuch less you get very shed obtaining Collectables or incredibly stuck on Super Nasu high-score chasing.

Spoilers will certainly be unmarked in this section bereason why else would you be analysis it?

Optional Achievements

Video Games

Play Super Nasu, the video game in Madotsuki’s apartment (once awake).


Beat a level of the Ao Oni parody game after gaining the Dirty Video Game Cartridge (I forgain wright here this was for now?). Play this game in Madotsuki’s apartment (Dreaming).


Get the Hamsa result in The Docks. It’s close to a hand sign at the train terminal.


Watch the stars in the Sky Garden via the glowy head people.

Not So Innocent

Kill a Pirori in the Wilderness village via the Knife result.


Play a game of tag with Monoko. Repeat Street World and also go previous wbelow the dream ended last time to discover her.


Find a covert Jellyfish. There’s one in each people, though many type of deserve to just be found around/after the end of the game.

Dream Layers

Find all the concealed Jellyfish, one in each World that has actually an Egg.

The Dream Goes On

Find all surprise jellyfish, then uncover the one-of-a-kind symbol in Apartment World and also check out the trick finishing via Masada.

Lucid Dreams

Get all collectable items, including idea art. Likely the hardest accomplishment you’ll job-related for.

Arcade Master

Score 5,000 points in Super Nasu. Play defensively and also hold the fire button a lot of of the moment, letting it go when you must relocate conveniently. Eggplants gain back half a heart, so they’re typically worth getting. It will take a couple of attempts to obtain this one for sure.

Story Achievements

These Achievements you’re guaranteed to obtain by completing the game

Was it… just a dream?

Complete the mini-dream at the exceptionally begin.


Get the Knife result in Street World.


Get the Light Effect in the School.


Get the Umbrella Effect in (?)

Deep Dream



Get the Flute impact in The Mall.


Kill Onsen-san at the finish of Street World, bring about Madotsuki to wake up.


Trap and reminder over Tokuto-kun (the bit blood bucket) in The Mall.


Reach the height of the Pyramid/Sky Garden after clearing The Wilderness.

Wake Up

Finish the game?

Inner Fears

Finish the game via the normal ending.


Spoilers and possibly non-canon theories beyond this point!

The Beginning
The beginning dream of the game is a pretty blatant link to the initially game, wright here the ending sees Madotsuki jumping to her death.

In Yume Nikki Dream Diary, we check out the blood splast from the first game outside the apartment structure, then watch somepoint (presumably Madotsuki falling (aobtain, somehow) hit Madotsuki leading to her to wake from her dream.

This seems to retcon the original game’s enattempt as simply one more among Madotsuki’s dark dreams and that she still hasn’t left her apartment in all this time.
Gender ThemesNot completely certain I buy this was intentional myself, yet on reddit /u/AestheticGamer puts forth an interesting theory.


The original game – Which have to be played initially in case you haven’t.

Yume Nikki Wiki – A comprehensive wiki for the original game.

Yume Nikki Fangame Wiki – A website to discover information on and also download various Yume Nikki fan games (many of which are even more true to the core of Yume Nikki than Dream Diary is, cough)

100% completion details on steam – Still working to integrate this information into the guide, and also the civilization right here are exceptionally helpful!

Bug Reports – The game appears to have actually many kind of bugs and I can’t personally assist with that. Report ’em on Steam at this connect.